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Wild wolves (or Wolves) are neutral mobs found in the Overworld.

Spawning[]

Wild wolves spawn on the surface of the Overworld at light levels of 7 or less.

Drops[]

Wild wolves will drop:

  • 0–2 Icon furFur, which can be increased by 1 per level of Looting.
  • 5 Icon experience-orbexperience when killed by a player or tamed wolf.

Behavior[]

Wolves spawn in dimly lit places on the surface of the Overworld, or at night. They will attack the player during the day if provoked or in places with a light level of 9 or less, and will continue to be hostile even if exposed to higher light levels.

At night, wild wolves roam the Overworld in packs of 1–4. Wolves will howl and open their mouths occasionally. They make snarls and growls when hit, and a soft howl when killed. They will attack other mobs smaller than them, including farm animals. Pets and farm animals need to be kept indoors or in fenced areas at night to prevent wolf attacks.

Like rats, wolves can become a nuisance if not dealt with in large numbers or when fighting more dangerous mobs. Any wolf with a skeleton, silver skeleton or zombie riding it will gain a significant speed boost.

History[]

Version Additions and Changes
v1.0
  • Added wolves.
v1.5
  • Wolves will attack pigs, chickens and sheep, in addition to players during the night.
v1.6
  • Wolves won't hunt in peaceful difficulty.
v2.9.2
  • Reduced default frequency of wild wolves.
v2.10
  • Fixed bug with snouts being off 1 pixel when wolves rotate their heads.
v2.13.1
  • Fixed bug with wild wolves snouts.
v4.1.3
  • Fixed animation bug with wolves mouth.
v8.0.0 DEVa
  • Skeletons, silver skeletons and zombies can now ride wolves as well as mob horses.

Trivia[]

  • Wild wolves share the same head models as werewolves, but instead walk on all fours and have all their limbs the same size.
  • For some unknown reason, the white and black textures for the wild wolf have been missing from the game files since at least the 1.6.4 version, and the textures for the werewolf's equivalent variants are used instead. Due to this, the white and black wild wolves appear toothless in versions before 1.10.2, as the teeth on the werewolf textures are in a different location from the wild wolf textures.

Gallery[]

Screenshots[]

Renders[]

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