Werewolf

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Werewolf
Human1.pngHuman2.pngHuman3.pngHuman4.png
Brown werewolf.pngBlack werewolf.pngWhite werewolf.pngFire werewolf.png
Werewolf Spawn Egg
Health points

15Heart.svg × 7.5 (human form)
40Heart.svg × 20 (wolf form)

Behavior

Neutral (in human form)
Hostile (in wolf form)

Attack strength

Easy:2Heart.svg
Normal: 2Heart.svg
Hard: 3Heart.svgHalf Heart.svg

Spawn

Light level of 7 or less and 1×2 space anywhere but transparent blocks (half blocks, glass, TNT etc).

Drops

See Drops

Experience

5

Sounds

Idle

Human form hurt

Human form death

Transform

Werewolf hurt

Werewolf death

Internal ID

?

Namespaced ID

werewolf

Sadly, without the human part, they wouldn't be werewolves. And what may make some people uncomfortable is the moral dilemma. Do I slain the human? If you stop to think about it, I did what I could to make you feel bad about yourself by killing the humans. They plead, they cry, they look miserable, they drop garbage. Would you rather face the werewolf at night? Then you will get better drops but you need to be prepared.
DrZhark

Werewolves are aggressive mobs with the ability to shape-shift.

Spawning[edit | edit source]

Werewolves naturally spawn on top of solid blocks in the Overworld in light levels of 7 or less.

Appearance[edit | edit source]

Werewolves in human form use one of four different skins. These skins use a model that replicates the stance of players. These skins come with either black, brown, white, or red hair. The color of their hair will determine what color werewolf they will turn into.

In wolf form, werewolves will be either white, black, brown, or have a fiery red texture similar to that of a nightmare's coat.

Drops[edit | edit source]

When killed in human form, werewolves drop:

  • 0–2 Sticks
  • 0–2 Wooden Axes
  • 0–2 Wooden Hoes
  • 0–2 Wooden Pickaxes
  • 0–2 Wooden Shovels
  • 0–2 Wooden Swords

If killed in their wolf form, werewolves will drop:

  • 0–2 Golden Apples
  • 0–2 Stone Axes
  • 0–2 Stone Hoes
  • 0–2 Stone Pickaxes
  • 0–2 Stone Shovels
  • 0–2 Stone Swords
  • 0–2 Iron Axes
  • 0–2 Iron Hoes
  • 0–2 Iron Pickaxes
  • 0–2 Iron Shovels
  • 0–2 Iron Swords

Regardless of what form the werewolf was in when killed, they will drop 5 experience when killed by a player or tamed wolf.

Behavior[edit | edit source]

A werewolf in human form about to transform. (Click to see animation).

Transformation[edit | edit source]

A werewolf has two forms: a human form and a wolf form. They take their passive human form during the day, and hostile wolf form during the night.

In human form, werewolves will wander around slowly at a pace similar to that of a zombie or zombie pigman. They make shouting or screaming sounds when hit, but they will not fight back if attacked.

When night comes, a werewolf in human form will begin its transformation, and it becomes hostile. Werewolves in wolf form will also wander around aimlessly and howl and growl occasionally.

When the sun rises, the werewolf will revert back into its usual human form again, instead of catching fire like other monsters.

Werewolves have 40Heart.svg × 20 health points, and are resistant to almost all weapons. Like actual werewolves, however, they have a weakness to silver, and therefore can be killed with a silver sword. All other weapons, including axes, swords and bows, will only deal 1Half Heart.svg damage, regardless of their enchantments. Despite this, they are still affected by knockback.

When a werewolf spots the player, its speed will increase to about that of the player's walking speed. Occasionally, the werewolf will hunch down on all fours and their speed will increase significantly, and sometimes, like spiders, they will pounce into the player when in close proximity.

Fire werewolves can set the player on fire for a few seconds after he/she is touched by one.

History[edit | edit source]

Version

v10.0.5[edit | edit source]

- Fixed crashing bug when hitting werewolves with a tool.

v8.0.0 DEVa[edit | edit source]

- Werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons.

- Werewolves won't complain as much when transforming from human to werewolf form.

- Improved werewolves moving speed when hunched.

v5.2.2[edit | edit source]

- Fixed bounding box of werewolves.

v4.1.3[edit | edit source]

- Changed werewolf model and textures, added different kinds of werewolves.

v2.13.2[edit | edit source]

- Fixed bug with werewolves not finding targets.

v2.6[edit | edit source]

- Fixed werewolf death bug.

v2.5.2[edit | edit source]

- Fixed werewolves doing damage from a distance.

v2.5.1[edit | edit source]

- Fixed bug with werewolves attacking themselves.

- Removed 'annoying' werewolf / human sounds.

v2.5[edit | edit source]

- Werewolves now spawn only on Normal or higher difficulty. Spawn rate also decreased.

v2.3[edit | edit source]

- Added werewolves to the full version of the mod.

v2.2[edit | edit source]

- Added werewolves.

Trivia[edit | edit source]

  • In the textures folder, the human form werewolves are called "weredude", "wereoldie" "werehuman" and "werewoman".
  • Werewolves are the only mobs in Mo' Creatures that take extra damage from a weapon, that being the silver sword.
  • While in their human form, werewolves have the same hit box as the player.
  • If you have a tamed wolf that will attack the werewolf for you, it will take more damage from it.
  • Iron golems will attack werewolves regardless of their form, even if they are in human form.

Gallery[edit | edit source]