Template:Inventory slot

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[view | edit | history | purge]Documentation
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This template uses Module:Inventory slot, with data stored in Module:Inventory slot/Aliases.
These scripts are written in Lua. Please see Lua and mw:Extension:Scribunto to learn more.

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used are primarily taken from {{InvSprite}}, but if the specified item is not found, the template falls back to individual images in the format of Grid <item name>.png.

Usage[edit source]

All inputs are optional:

|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number

Parts[edit source]

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything.

Simple example[edit source]

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: {{Slot|Raw Rat,20}}


Raw Rat20

An amount of 2–999 is supported, anything else will not be displayed.

Aliases[edit source]

Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

{{Slot|Wyvern Lair Log;Wyvern Portal Staff}}


Wyvern Lair LogWyvern Portal Staff

When using the alias, parts can be added which will override any parts in the alias.

{{Slot|Any Log,4;[&oShiny Apple]Enchanted Golden Apple}}



Mods can specify an additional aliases table using the modaliases parameter.

Titles and description[edit source]

The title parameter can be used to set a title for all frames.

{{Slot|Raw Porkchop; Cooked Porkchop|title=Smelly Porkchop}}


To remove the title, set it to "none": {{Slot|Raw Porkchop; Cooked Porkchop|title=none}}


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

{{Slot|[&b]Diamond Sword}}


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

{{Slot|[&b&oExcalibur]Iron Sword[&7Smite V/Fire Aspect I//&9+6 Attack Damage]}}


Subframes[edit source]

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

{{Slot|{Any Wood Planks};Iron Ingot}}


Align[edit source]

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!


Smells like in here!

Default[edit source]

Default is always shown and is placed under the image. {{Slot|default=Grid layout Brewing Empty}}{{Slot|Splash Mundane Potion|default=Grid layout Brewing Empty}}


Link[edit source]

To change the link for all frames from the image name put: {{Slot|Charcoal|link=Coal#Charcoal}}


To remove the link, set link to none: {{Slot|Charcoal|link=none}}


Note that this retains the title.

Mods[edit source]

A mod image is specified with the Mod: section of the name (or by setting a default mod using the mod parameter). The image link will then link to the mod sub-page allowing correct linking of mod images. The uploaded image name should by uploaded as Grid <Name> (<Mod>).png and should be added to the Grid mods category, which prevents them from being confused with official Minecraft items.
This usage is not recommended, however, as all mod pages are being migrated to the FTB wiki.

Available images[edit source]

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Wood Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Wood Planks}}{{Slot|Any Wood Slab}}{{Slot|Any Wood Stairs}}

{{Slot|Matching Wood Planks}}{{Slot|Matching Wood Slab}}{{Slot|Matching Wood Stairs}}


Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates[edit source]

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template.

[view | edit | history | purge]The above documentation is transcluded from Template:Inventory slot/doc.