Solid surfaced blocks with a minimum of two block spaces above them.
Spawning[edit | edit source]
Natural generation[edit | edit source]
Mice naturally generate on grass blocks with 2 blocks of free space above it at light level of 9 or more. Mice will always be white in snow biomes.
Appearance[edit | edit source]
Mice come in three different colors: brown, grey and white.
The size of a mouse is somewhere between 1 to 1.3 blocks in length.
Drops[edit | edit source]
Behavior[edit | edit source]
Mice are passive, and will never attack mobs or players, but instead flee and run away from said entities when approached. They have the ability to automatically scale up solid blocks, including fences. This can lead to them suffocating in ceilings or the corners of blocks. Due to their small size, they can pass through openings even smaller than a full block, though not willingly. Mice make squeaking noises occasionally.
A mouse can be picked up with a right-click, and can be dropped by right-clicking again. If you hold a mouse near a snake, it will follow you and attack the mouse when dropped, as snakes hunt down mice.
History[edit | edit source]
v12.0.5[edit | edit source]
- Fixed mouse not being picked up as intended.
v5.2.0 DEV[edit | edit source]
- Mice will always spawn white in "cold" biomes.
v4.2.0[edit | edit source]
- Fixed mice grabbing bug.
v2.12.1[edit | edit source]
- Mice now spawn on surfaces different than grass.
v2.12[edit | edit source]
- Added mice.
Trivia[edit | edit source]
- Unlike other mobs, mice cannot be named with a name tag. Attempting to do so will make you pick it up. However, if you rename the mouse spawn egg at an anvil, the mice will be then be named.
Gallery[edit | edit source]
Bear • Big Cat • Bird • Bunny • Crab • Dolphin • Elephant (Mammoth)• Fishy • Fox • Goat • Horse • Jellyfish • Kitty • Komodo Dragon • Manta Ray • Manticore • Medium Fish • Ostrich • Raccoon • Scorpion • Shark • Small Fish • Snake • Stingray • Turkey • Turtle • Wyvern