Solid surfaced blocks with a minimum of two block spaces above them.
Spawning[edit | edit source]
Natural generation[edit | edit source]
Deer spawn on grass blocks at light levels of 9 or more with a large block space above. They often spawn in groups of 2–4 during world generation.
Appearance[edit | edit source]
There are three types of deer; males (stags), females (does) and babies (fawns). Males have large antlers, females have no antlers and a spotted coat, and baby deer have orange spots.
Drops[edit | edit source]
Behavior[edit | edit source]
Deer act like most passive mobs; they will wander around aimlessly, avoid walking off cliffs high enough to cause fall damage, and usually stay out of water. They will panic and randomly run or jump around when attacked. Deer will run and jump away from mobs and the player when approached; they will run away from anything bigger than a chicken. Even though deer run away from players, they will not hesitate being leashed, and they don't act 'shy' when attached to a lead.
Deer can be very fast sprinters, and can jump at least two blocks high. They will jump around wildly to escape if placed in a fenced area. This can make them difficult to attack or trap.
History[edit | edit source]
v8.0.0 DEVa[edit | edit source]
- Deer will now jump when fleeing from entities.
v6.0.0 DEV R5[edit | edit source]
- Fixed deer not being afraid of the player.
- Fixed deer not moving.
v2.11[edit | edit source]
- Decreased size of adult deer.
v2.10.3[edit | edit source]
- Added sounds to deer.
v2.10[edit | edit source]
- Added deer.
Gallery[edit | edit source]
Bear • Big Cat • Bird • Bunny • Crab • Dolphin • Elephant (Mammoth)• Fishy • Fox • Goat • Horse • Jellyfish • Kitty • Komodo Dragon • Manta Ray • Manticore • Medium Fish • Ostrich • Raccoon • Scorpion • Shark • Small Fish • Snake • Stingray • Turkey • Turtle • Wyvern